Dungeon
Keeper
If you are stuck with this game then go to the level files, put the start money to as much as you want to start a level with. Remember that it will be in fields and won't be lined up so be careful.
Also you can change how strong the heroes are by going into your creature TXT file. You can also change how strong the magic weapons are but don't put them too high because it will do damage to your side.
By Martin Jeffery
A few things to change that won't damage the gameplay.
1>put the gold block value to it doubled or tripled or it does not work as well.
2>Put the amount that an imp can carry up.
3> Add two zeros on to pay-day and it will feel as if it dosent come around but when it does then you have to have on an average about 796249 that is with 25 creatures.
4>If you put an annoyed warlock or an enemy warlock in prison with out slapping and not feeding him then you get a skeleton that is not angry but it will be very hungry.
5>When you eventually get a skeleton and a bile demon the it is a wise idea to make a separate area with a lair training room and hatchary lock it off with a door because bile demons kill sceingtons.
6>On level 14 there is a secret level you can get 3 horned reapers if you do it correctly kill all the level 1 2 3 4 imps but set the other imps to bash down the door then the next behind that door is the horned reaper before the second door there is three increase levels and on the other side is a transfer creature you have to dig round the lava dont for get to kill the rest of the imps.
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