Chapter 3

The Chronicle of

The Righteous Fist

(As set out by Sememach Telmantio, Sage of The Eastern Heartlands)


Chapter 5

Chapter Four

The continuing discourse is taken from Killian's personal journal.

Just over a tenday has passed and we have accepted an important undertaking. Randall Morn, rightful leige of these parts, has disappeared while on a quest to recover the Sword of the Dales. Forever will men's greed lead to folly.

This sword was created by the weaponsmith Shraevyn. The mission was granted by Lhaeo, scribe to the archmage Elminster, who had sketchy information at best.. The sword can part chains and manacles when the word "Merrydale" is used and also grants the wielder the ability to breathe liquids. Morn was attacked and brought down by undead after slaying a Zhent patrol. He is believed to be alive. The hunt is on.

The trip to the Tomb of Shraevyn was eventful, with kobolds and skeletons attacking us en-route. Braenard once again got up to mischief, attempting a feeble joke that he had forgotten the previous day. He later swore that he had been attacked while rescuing the halfling Bonzo, which resulted in the memory loss, though it is hard to understand why he should pursue such a charade.

We shared camp with the Freedom Riders of Daggerdale that night, along with our new but diminutive ally Bonzo. Their captain was helpful.

Strange birdlike creatures attacked us but, by the grace of the Watcher, we prevailed. Our reward was magical defense and a ring of strange power.

The entrance to the tomb was befouled by more Zhents, the warriors were soon despatched but the mages accompanying them evaded our blades and eluded our wrath. Next time!

Shraevyn was indeed cunning and traps abound. Fantastic decorations line the entry hall to the tomb. A secret wall released some kind of gas and strange spiders were found in the room beyond, however we gained some items of potential use after the arachnids were overcome.

The main chamber presented a curious and almost fatal puzzle. Pots abound in alcoves, a pattern in the floor looks like it may prove to be the key to open the door to the rest of the tomb. Several attempts have so far failed to produce results but further fell action for the thick skulled fighter and serious injury to the rest of us. We must needs rest or we will not survive another encounter.

After much needed recuperation, the bards think they may have a solution to the puzzle. Our priority must be to retrieve the sword and Morn. I think he lies within, but the Zhents may have hastened his demise.

Nyota takes up the tale.

We passed several days in the secret study within the Tomb of Shraevyn, with all but Rufus barely conscious from our misadventure with the puzzle lock. Others have visited the tomb and our horses lay slaughtered, Zhents again we think. Rufus kept us hidden and safe throughout.

Finally we found the solution to the puzzle, thanks to the sharp intelligence of Cethorlyn and we moved through the door at last. Beyond we found a statue of a fine female warrior with a medallion inscribed thus:

"Turn right or left, front or back.
The is no saving you from your own stare,
whether gold be stacked by bar or sack
There is seldom enough room to snare."

Following a corridor to the north revealed a body at a door and the room beyond ransacked. An inscribed medal was found.

To the south is the tomb, where we were attacked by evil undead, fortunately Braenard struck them down with the power of his holy words.

At last we discovered the Sword of the Dales and a clue pointing to Randall within Spiderhaunt wood: "Seek me in Spiderhaunt. The survival of Daggerdale depends on the return of this blade to my hand. Send word to my sister, Silver Morn, of whatever should befall me. RM"

A brief argument followed about whether to destroy the remaining skeletons, as Braenard insists, or whether to leave them in deference to respect for the tomb and the urgency of our mission.

Finally we leave, replacing the puzzles and closing the doors, offering protection from those Zhentish dogs.

The road to Spiderhaunt passed several days, but without misfortune. At the junction of the Tethyamar trail and Northride we inspected a shrine, which was strangely warm and refreshing inside - a good shelter for travellers in need. We cannot dally however, we must press on to Shadowdale. During our overnight rest we all received vivid dreams.

"Wind whips the misty white vapours swirling around our bodies. We see black feathers covering our arms and we realise we are flying high above the earth. Then we drop through the clouds and dive into the forest below.

The trees seem close and oppressive and a narrow trail winds its way beneath hanging, web-filled branches. Numerous points of crimson light stare from beneath the leaves of trees. In the distance the trail widens into a large clearing that contains the ruins of a large stone tower. Before our winged form takes us closer to it we hear a voice cry out into the night, "Help me," the ghostly voice wails from within the woods, "lest your own soul be lost among the pathways of unworthiness"

At the end of the dream each of us is jarred awake, in a cold sweat.

Tired, we reach the edge of Spiderhaunt woods, Dense, Dark, Forbidding. Eyes, watching, waiting, all around.

Rufus struck out, his blade clearing our path until we find a track, the going gets easier. Suddenly we came upon a clearing and soldiers, our Zhentish enemy with their two tame wizards. As we jump into action we are assaulted from above by flying beasts, poor Shere Khan receiving vicious claw slashes, though Killian seems safe in the sunlight. Though a magic missile assault severely threatens Rufus, he slashes his way through the soldiers. We kill the wizards and search their bodies - they carry much magic but lamentably not their spell books.

Fortune smiles on us as we discover the horses and within the saddle bags two spell books. We split up our booty - a wand for Ceth, a stave for Braenard and magical daggers for me.

As we press on through the woods our way became blocked by thick spider webs. The horse we sent forward cleared a path for us, but was captured by the spiders. As we carefully continued we could discern a voice, Rufus' investigations revealed a gnome catching spiders in a trap. He welcomed us and led us on to his village. The village elder was surprisingly knowledgeable about our dreams and invited us to remain overnight to try to solve the puzzle. Tha night we were attacked by an undead band, presumably formed from those humans we had fought the previous day. Our overnight dreams told us of more suffering being endured by the prisoner - we must hurry we thought.

Madden guided us to the tower of our dreams, deep in the woods - cautiously we entered.

As we passed the outer portal a skeleton carved in the stonework came to life - we turned to put it out of its torment only to find that it was more interested in engaging the Zhents who had suddenly appeared behind us. We hurried in side along a finely painted hallway. At the end there is much decay, passages blocked by rubble. As we passed through a broken secret door Killian fell through a hole. The Zhents began to press us again but further skeletons move to our aid. Killian called up and beckoned us to follow him, we are a little more circumspect in our descent. We find ourselves caged, but with an open door. Beyond the cage is rubble and, in the corner is a hunched figure in an eerie circle of verdant light. As we step closer an apparition appears - the spirit of the Sword of the Dales it seems. To free Morn she directs us to touch each of the skulls in the room beyond, reciting a brief mantra. As we comply many of the party succumb to a possession by the spirits within., only Rufus and Braenard are unaffected. Braenard rushes to touch all the skulls, succeeding then moving on to destroying each skull. Tragically Shere Khan and Killian never returned from the enchantment which trapped them in the skulls, their souls lost forever. We can only hope that they have found their way to be with their gods in the afterlife. Their possessed bodies continued to fight anyone who approached them, the Zhents who finally entered the room falling easily to their physical skill. With no more Zhent to engage the two soulless bodies turned on Rufus, leaving him with no choice but to defend himself in the most deadly manner. As their bodies finally succumb, a wizard appeared. His attempt to relieve us of the Sword failed, but he was able to snatch Randall Morn.

We are heartbroken, defeated, traumatised and ridden with guilt. Silently, we strip Killian and Shere Khan of their valuables. Shere Khan we buried where she fell. Rufus carried Killian to Shadowdale. Madden met us outside the tower and showed us a short cut through the woods, we soon arrived back at Shadowdale. Rufus buried Killian at their shrine to Helm.


Chapter 1

Chapter 2

Chapter 3

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